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#460066: Fake Alloy Pot-LT

Item ID 460066 For Sale No
Identifier Fake_Alloy_Pot_LT Credit Price Not For Sale
Name Fake Alloy Pot-LT Type Armor
NPC Buy 0 Weight 100
NPC Sell 0 Weapon Level 0
Range 0 Defense 100
Slots 1 Refineable Yes
Attack 0 Min Equip Level 100
MATK 0 Max Equip Level None
Equip Locations Off Hand
Equip Upper None
Equippable Jobs None
Equip Gender Both (Male and Female)
Trade restriction None
Item Use Script

1 .@r = getrefine();

2 .@g = getenchantgrade();

3 bonus bMdef,20;

4 bonus bAllStats,.@r/2;

5 bonus bMaxHPrate,2*(.@r/2);

6 bonus2 bSubEle,Ele_Neutral,5*(.@r/3);

7 if (.@r>=9) {

8 bonus bAllStats,3;

9 bonus bMaxHPrate,5;

10 if (.@r>=11) {

11 bonus bAspdRate,10;

12 bonus bDelayrate,-10;

13 if (.@r>=12) {

14 bonus bAllStats,5;

15 bonus bMaxHPrate,6;

16 }

17 }

18 }

19 if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) {

20 bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",50;

21 bonus2 bSkillAtk,"GN_HELLS_PLANT",50;

22 bonus2 bSkillAtk,"GN_CARTCANNON",50;

23 bonus2 bSkillAtk,"GN_CART_TORNADO",50;

24 }

25 if (.@g>=ENCHANTGRADE_D)

26 bonus bDelayrate,-5;

27 if (.@g>=ENCHANTGRADE_C) {

28 bonus bPAtk,4;

29 bonus bSMatk,4;

30 }

31 if (.@g>=ENCHANTGRADE_B) {

32 bonus2 bSubEle,Ele_All,5;

33 if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) {

34 bonus2 bAddSize,Size_All,20;

35 }

36 }

37 if (.@g>=ENCHANTGRADE_A) {

38 bonus bCritical,10;

39 bonus bCritAtkRate,30;

40 bonus bNoWalkDelay;

41 if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) {

42 bonus bPAtk,6;

43 bonus bShortAtkRate,20;

44 bonus bLongAtkRate,20;

45 }

46 if (.@r>=12) {

47 bonus3 bAutoSpellWhenHit,"CR_ACIDDEMONSTRATION",max(getskilllv("CR_ACIDDEMONSTRATION"),1),500;

48 bonus3 bAutoSpellWhenHit,"GN_SPORE_EXPLOSION",max(getskilllv("GN_SPORE_EXPLOSION"),1),500;

49 bonus3 bAutoSpellWhenHit,"GN_CARTCANNON",max(getskilllv("GN_CARTCANNON"),1),500;

50 bonus4 bAutoSpellOnSkill,"GN_CART_TORNADO","BO_EXPLOSIVE_POWDER",max(getskilllv("BO_EXPLOSIVE_POWDER"),1),700;

51 /*Todo : When using Cart Tornado Lv10, there is a 70% chance that Explosive Powder Lv1 will be activated (No Bonus or I Don't Know How to Write)*/

52 }

53 }

Equip Script None
Unequip Script None